Behind the Scenes of Fallout, Gaming’s Most Surprising Television Success
The post-apocalyptic TV series is back to Prime Video, and it's safe to say that fans were pleasantly surprised by the caliber of its initial run. By depicting the atomic-age, post-apocalyptic United States through the eyes of three separate characters, it succeeded in capturing various facets of the player's experience.
We followed Lucy the vault dweller, attempting to do the right thing and learning that the ruined world made that incredibly hard; Max, the Brotherhood of Steel new recruit, who starts doubting his cult's authority and unleashes plenty of trouble in powered exoskeleton; and the Ghoul, a breakout character who has long since lost any sense of morality out in the irradiated wilderness.
Building Anticipation for Season Two
The show's first season finale revealed key information about those responsible for the atomic conflict that sealed a society in subterranean shelters for centuries. It also raised plenty of questions unresolved for the upcoming chapter – and, on this occasion, expectations are much greater.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks the show's co-creator.
“Heading into the initial season, people were like, ‘Just don't mess it up’,” comments the game director. “We are thrilled with the feedback to the show, so now people are bringing more enthusiasm and new expectations.”
The Mojave Beckons for the Next Installment
The second season is set in the neon-lit city, the location of the 2010’s game Fallout: New Vegas, which is often praised for having the sharpest dialogue and cast in the franchise, despite the fact that it was technically flawed at launch.
“It has a arid atmosphere, a Southwestern essence, that’s so integral to that game,” notes the co-creator. “That parched, blasted-out iconic highway aesthetic of the game is so much fun to translate into the show.”
In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the characters make their way there. Nevertheless, the creators indicate that it acknowledges the gamer's experience.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its creators ensured physical models and environments were fabricated, echoing the makeshift nature of the towns in the games.
“As a sci-fi fan, so many productions I watch, I’m aware that they’re all filmed against a green screen,” observes co-creator Geneva Robertson-Dworet. “The key objective of an adaptation, particularly of a video game, is to seem like it’s authentic.”
In fact, almost every element you see on-screen is real, even the notoriously frightening mutated beasts known as Deathclaws. In the show, they are brought to life with puppets, and were reportedly quite terrifying up close.
Made by Fans, for Fans
The Fallout series works because it is made by talented film-makers who are also passionate gamers, alongside the game developers behind the source material. This mutual respect for the universe is clear in the final product.
The second season is launching on a weekly basis rather than as a full-season drop, representing a shift from the previous season. This approach will foster a different weekly discussion, a dynamic the showrunners themselves are looking forward to witness.
“It has more depth, it’s bigger, it’s wittier, it has a lot of revelations,” says the game director. “I can't wait to seeing what people think.”